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Skills

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Level Design

Experience whiteboxing levels in multiple editors: HeroEngine, Unity, Unreal, Source & Bethesda Creation Kit; writing & maintaining documentation and working with other disciplines on large teams to fully realize spaces.

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Scripting

Created Quests and other content with Kismet (Unreal), Papyrus (Bethesda), and Hammer I/O (Valve).  Created in-game cinematics with Matinee.  Some experience coding in C#

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World Building

Experience doing environment art & lighting.  Have taken environments all the way to shippable art.  I enjoy creating environmental storytelling.

Portfolio

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  • ALL
  • PERSONAL WORK
  • PROFESSIONAL WORK
  • Professional Work

    Elder Scrolls Online

    I am currently working on The Elder Scrolls Online as a Level Designer here at Zenimax Online....
  • Personal Work

    Fallout 3

    A new worldspace with multiple quests I created for Fallout 3 while at the Guildhall at...
  • Personal Work

    Gears of War

    A multi-phase scripted boss encounter I created for Gears of War while at the Guildhall at...

About

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Tim Flemming

LEVEL DESIGNER

I love making games with thoughtful people.  If you think I'd make a good fit with your team you can find my resume here:

Contact

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