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Experience whiteboxing levels in multiple editors: HeroEngine, Unity, Unreal, Source & Bethesda Creation Kit; writing & maintaining documentation and working with other disciplines on large teams to fully realize spaces.
Created Quests and other content with Kismet (Unreal), Papyrus (Bethesda), and Hammer I/O (Valve). Created in-game cinematics with Matinee. Some experience coding in C#
Experience doing environment art & lighting. Have taken environments all the way to shippable art. I enjoy creating environmental storytelling.
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I love making games with thoughtful people. If you think I'd make a good fit with your team you can find my resume here: